CCOG for CS 133G archive revision 201802
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- Effective Term:
- Spring 2018 through Summer 2021
- Course Number:
- CS 133G
- Course Title:
- Introduction to Computer Games
- Credit Hours:
- 4
- Lecture Hours:
- 30
- Lecture/Lab Hours:
- 0
- Lab Hours:
- 30
Course Description
Intended Outcomes for the course
On completion of this course students should be able to:
Use an understanding of the cultural background of video gaming: literature, film, television, theater, and interactive arts, in order to develop good computer games.
Employ the interplay of the various disciplines involved in a successful video game: Graphic arts and Multimedia, Business, Computer Science.
Utilize an effective methodology for game development and testing, emphasizing interdisciplinary teamwork throughout.
欧洲杯决赛竞猜app_欧洲杯足球网-投注|官网 and storyboard a video game idea, and develop a rudimentary design document.
Implement a simple 2D graphics game environment and the general outline of 3D graphics game environments.
Quantitative Reasoning
Students completing an associate degree at Portland Community College will be able to analyze questions or problems that impact the community and/or environment using quantitative information.
Course Content (Themes, Concepts, Issues and Skills)
- History of game development and genres.
- Game design methodologies: proposal, storyboarding, design.
- Basics of gaming technologies: game engines, graphics, sound, and music.
- 欧洲杯决赛竞猜app_欧洲杯足球网-投注|官网ment of some elementary 2D games
- Overview of 3D game development techniques