CCOG for CS 133G archive revision 202104
You are viewing an old version of the CCOG. View current version »
- Effective Term:
- Fall 2021 through Winter 2025
- Course Number:
- CS 133G
- Course Title:
- Introduction to Computer Games
- Credit Hours:
- 4
- Lecture Hours:
- 30
- Lecture/Lab Hours:
- 0
- Lab Hours:
- 30
Course Description
Intended Outcomes for the course
On completion of this course students should be able to:
Use an understanding of the cultural background of video gaming: literature, film, television, theater, and interactive arts, in order to develop good computer games.
Employ the interplay of the various disciplines involved in a successful video game: Graphic arts and Multimedia, Business, Computer Science.
Utilize an effective methodology for game development and testing, emphasizing interdisciplinary teamwork throughout.
欧洲杯决赛竞猜app_欧洲杯足球网-投注|官网 and storyboard a video game idea, and develop a rudimentary design document.
Implement a simple 2D graphics game environment and the general outline of 3D graphics game environments.
Course Content (Themes, Concepts, Issues and Skills)
- History of game development and genres.
- Game design methodologies: proposal, storyboarding, design.
- Basics of gaming technologies: game engines, graphics, sound, and music.
- 欧洲杯决赛竞猜app_欧洲杯足球网-投注|官网ment of some elementary 2D games
- Overview of 3D game development techniques