CCOG for MM 231 archive revision 202003
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- Effective Term:
- Summer 2020 through Summer 2024
- Course Number:
- MM 231
- Course Title:
- 2D Game Graphics & Animation I
- Credit Hours:
- 4
- Lecture Hours:
- 30
- Lecture/Lab Hours:
- 20
- Lab Hours:
- 0
Course Description
Intended Outcomes for the course
Upon completion of the course students should be able to:
-
Prototype a game screen with a player, interactive foreground elements, and a static background.
-
Differentiate between the types of animation in modern industry game pipelines, such as frame-by-frame animation, puppet animation, minor effects and filters, sprite animation, and complex procedural effects.
-
Identify techniques used to create environments for games and player-focused interactive media.
-
Apply Thomas and Johnston's 12 principles of animation to create game objects and characters.
Course Activities and Design
Course material will be presented in a lecture format. This course is designed to maximize learning through the use of strategies such as outcome based instruction", collaborative learning, contextual application and performance based assessment. Lecture material will consist of discussion, diagrams, multimedia," and other educationally sound practices. Other activities will include hands-on utilization of vector and production software. Demonstration and handout materials will be provided.
Outcome Assessment Strategies
Assessment is designed to indicate achievement of the course outcome and performance tasks. The instructor will outline the methods used to assess student progress and the criteria for assigning a grade at the beginning of the course. Assessment will be based upon a combination of in-class participation", attendance, examinations, and quality of the multimedia project(s). Determination of problem solving skills, teamwork, and communication skills may also be included.
Course Content (Themes, Concepts, Issues and Skills)
Project planning
Storyboarding
Terminology
Setting animation key frames
Working with layers
Working with audio
Applying special effects
Optimization
Publishing projects
Industry standards
Real world applications