CCOG for MM 253 archive revision 201403

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Effective Term:
Summer 2014 through Winter 2016

Course Number:
MM 253
Course Title:
Intermediate Modeling and Texturing
Credit Hours:
3
Lecture Hours:
30
Lecture/Lab Hours:
0
Lab Hours:
0

Course Description

Continues exploring 3D modeling and texturing through hands-on exercise and assignments. Explores relevant modeling tools, advanced modeling theory, and intermediate texturing techniques. Audit available.

Intended Outcomes for the course

Upon successful completion students should be able to:

Create and texture professional quality 3D models
Utilize main modeling methods and tools.
Apply advanced 3D digital modeling theory to multimedia elements.
Apply practical texturing and UV mapping to multimedia elements.
Prepare professional 3d digital textured models.

Course Activities and Design

Materials will be presented via lectures, demonstrations, and assignments. Students will learn and demonstrate their abilities through handson assignments. Professional examples from recently completed work will provide students with exposure to the local professional 3D community.

Outcome Assessment Strategies

Student fulfillment of expected outcomes will be assessed using:
Ø Modeling and texturing assignments;
Ø Professional and peer critique

Course Content (Themes, Concepts, Issues and Skills)

The following technologies, skills, and concepts will be covered and/or demonstrated:
1. POLYGON MODELING
1.1. Theory
1.2. Tools
1.3. Practical Uses
1.4. Finding/Correcting Mesh Problems
1.5. Edge Loop Flow
1.6. Subdividing
2. NURBS MODELING
2.1. Theory
2.2. Tools
2.3. Practical Uses
2.4. Isoparm Flow
2.5. Converting to Polygons
3. SUBDIVISION SURFACE MODELING
3.1. Theory
3.2. Tools
3.3. Practical Uses
3.4. Converting to and from Polygons
4. RIGID BODY MODELING
4.1. Subdividing for rigidity
4.2. Edge spacing
4.3. Preparation texturing for animation
5. ORGANIC MODELING
5.1. Proper edge flow for animation.
5.2. Keeping smooth continuous surfaces.
5.3. Preparation for texturing and animation
6. GENERAL TEXTURING
6.1. Texturing theory.
6.2. Creating shaders and shading networks.
6.3. Using reference photos and hand painted images as textures.
6.4. Building/Applying procedural shading networks
7. UV MAPPING
7.1. Theory.
7.2. Tools and work flow.
7.3. Hand painting textures
7.4. Proper wrapping technique.
8. DELIVERY/PRODUCTION
8.1. Professional quality compositing and rendering.
8.2. Current portfolio examples.