CCOG for MM 231 Winter 2025


Course Number:
MM 231
Course Title:
2D Animation
Credit Hours:
4
Lecture Hours:
30
Lecture/Lab Hours:
20
Lab Hours:
0

Course Description

Introduces animation principles, techniques, and applications in animated narrative storytelling, motion graphics and game design. Covers industry standard animation software to create digital 2D animations. Explores animation techniques from traditional methods to current industry standards. Prerequisites: MM 112, (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

Intended Outcomes for the course

Upon successful completion of the course students should be able to:

  1. Create documented plans for producing complete animations, from concept to final delivery. 
  2. Demonstrate basic working knowledge of 2D animation software and animation concepts, including storytelling, creating a mood/atmosphere, and simulating realistic and exaggerated motion. 
  3. Complete a variety of finished animations including narrative animated stories, title sequences and/or sprite animation. 
  4. Differentiate between the types of animation in modern industry, such as frame-by-frame animation, puppet animation, minor effects and filters, and sprite animation for games. 
  5. Apply principles of animation to create animation narratives, characters, and game art. 

Course Activities and Design

Course material will be presented in a lecture format. This course is designed to maximize learning through the use of strategies such as outcome based instruction", collaborative learning, contextual application and performance based assessment. Lecture material will consist of discussion, diagrams, multimedia," and other educationally sound practices. Other activities will include hands-on utilization of vector and production software. Demonstration and handout materials will be provided.

Outcome Assessment Strategies

Assessment is designed to indicate achievement of the course outcome and performance tasks. The instructor will outline the methods used to assess student progress and the criteria for assigning a grade at the beginning of the course. Assessment will be based upon a combination of in-class participation", attendance, examinations, and quality of the multimedia project(s). Determination of problem solving skills, teamwork, and communication skills may also be included.

Course Content (Themes, Concepts, Issues and Skills)

Skills:

  • frame-by-frame animation
  • 2D Animation
  • minor effects and filters
  • sprite animation
  • complex procedural effects