MUC285 Game Audio: Design
Introduces sound design for use in video game projects and adjacent interactive experiences. Includes the creation process and the theory behind sound effects for historically important game experiences. Covers techniques for creating sounds in various styles ranging from Hyper-Realism to Sci-Fi and Fantasy. Recommended: knowledge of a DAW, basic audio recording and production. Audit available. (See course content and outcomes.)
Credits: 4
CRN | Class type | Location | Days & time | Dates | Seats available | Faculty | More info |
---|---|---|---|---|---|---|---|
45432 | In-person | Cascade TEB 215 | Monday and Wednesday from 5 to 6:50pm | From September 23 through December 11, 2024 | Max A Krien | Books for CRN 45432
Class details for CRN 45432 |
Class schedule definitions
- Cost:
- cost is based on the number of credits – see tuition and fees
- Books:
- $0 or <$40 means low cost books (doesn't include other supplies like calculators)
- Register:
- use the CRN to register in MyPCC – see how to register
- Class types:
- see more about class types
-
- In-person: classes take place at specific times and locations. Attendance in person is required.
- Online: classes do not have meeting times. Regular online interaction is required and there are weekly assignments.
- Remote: classes take place at specific times online. Students must be logged in during class meeting times.
- In-person and remote: classes meet both in-person and remotely. Attendance at both is required.
- In-person and online: classes meet in-person with additional online activities required.
- Remote and online: classes meet remotely with additional online activities required.